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AI Insights · Timothy · April 2022

Top 5 Sports Games on Android in Europe: Q1 2022 Performance

In Q1 2022, the top 5 sports games on Android in Europe showed varied performance in terms of downloads, revenue, and active users. Data from Sensor Tower reveals intriguing trends for each app.

Top 5 Sports Games on Android in Europe: Q1 2022 Performance

In the first quarter of 2022, the top 5 sports games on Android in Europe exhibited diverse performance metrics, according to data from Sensor Tower. Here’s a closer look at the weekly downloads, revenue, and active users for each app.

8 Ball Pool from Miniclip.com experienced a consistent decline in weekly revenue, starting at around $365K at the end of December and dropping to approximately $240K by the end of March. Weekly downloads started strong with over 350K in the first week of January but gradually decreased to around 232K by late March. Active users remained relatively stable, peaking at 2.6M in mid-January and ending the quarter at about 2.3M.

EA SPORTS FC™ Mobile Soccer from ELECTRONIC ARTS saw a significant peak in weekly revenue, reaching over $510K in early February before stabilizing around $307K by the end of the quarter. Downloads surged to over 416K in mid-January and maintained a steady rate of around 271K by late March. Active users showed a substantial increase, peaking at over 10M in mid-January and stabilizing around 6.6M towards the end of the quarter.

Soccer Superstar from Real Freestyle Soccer had a steady trend in downloads, starting at around 279K in late December and fluctuating throughout the quarter to end at 225K in late March. Active users saw a slight decline from approximately 1.5M at the end of December to around 1.2M by the end of March.

Head Ball 2 - Online Soccer by Masomo Gaming faced a downward trend in revenue, starting at $80K in late December and dropping to about $31K by the end of March. Downloads remained relatively stable, fluctuating around the 160K to 185K mark throughout the quarter. Active users showed a slight decline from around 1.9M in late December to approximately 1.6M by late March.

EA SPORTS™ UFC® Mobile 2 from ELECTRONIC ARTS displayed an upward trend in revenue, starting at a modest $256 at the end of December and peaking at about $7K in early February before stabilizing around $4K towards the end of March. Downloads surged to over 369K in late January and then gradually declined to about 88K by late March. Active users peaked at around 486K in late January and settled to approximately 278K by the end of March.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022